Fights that keep going
Your crew auto-battles while you plan the next move, and keeps earning while you're away.
A cyberpunk idle RPG. Wake in the city's dump with no memory, fight and loot your way out, and find out who threw you away.
The story
You wake on a trash heap at the bottom of a megacity. No memory. A junk pistol. And a voice in your skull that seems to be on your side. Somebody threw you away. Time to find out who.
You wake under a mountain of refuse.
STATIC> ...SIG—NAL... RE-ESTABLISHED
A pistol. Rusted, taped, barely a weapon.
STATIC> It'll do. Point the loud end at them.
// FEATURES
Real depth in stats, loot, crafting and crew, and every screen readable in seconds. Nothing demands constant tapping.
Your crew auto-battles while you plan the next move, and keeps earning while you're away.
Six rarities, rolled affixes and a bag that fills fast. Scrap the junk anywhere and set rules to do it for you.
Repair the broken implant in your skull, upgrade it through tiers, and fit cyberware, mods and sockets at the Bench.
Story companions with their own secrets, plus mercenaries recruited over the Netcall. Bond with them, and maybe more.
Netrun is a turn-based grid hack for caches, doors and sealed places the map won't otherwise give up.
Telegraphed attacks, cover to duck behind and hotspots to hack. Play them hands-on, or let the voice in your head help.
A map of connected places under fog, with secrets around the edges and one secret bigger than the rest.
A live story feed and full comic pages that tell the story without stopping the fight.
// LOOT
Your starting pistol is junk. Everything after that is a step up. Every item rolls its own stats, and the rarest drops are one-of-a-kind Artifacts with their own stories.
// SCREENS
// CREW
Each companion joins through the story, fights in their own way and carries a secret of their own.
The voice in your implant. Dry, protective, and missing as much memory as you are.

No name, no memory and a broken implant in your skull, but your hands know guns.

A freelance netrunner who chases strange signals for money. You're the strangest yet.

A Crusher hook-man who fished the chute for ten years, until he picked a side.

Leader of the Burnbarrel scavs. Blunt, practical, and she calls you "chute-baby".

The unlicensed doctor in the clinic under the safehouse. Steady hands, heavy conscience.

A sharpshooter guarding the drone graveyard. You'll have to earn their trust first.
// THE DEAL
Free to play, with one optional upgrade. That's the whole business model.
Every location, fight and companion is in the free game.
No banners, no videos to watch for rewards and no paid loot boxes. Crew recruitment is earned by playing.
A single one-off purchase adds OVERCLOCK (+50% HP and damage, switch it off any time) and raises the offline progress cap from 10 to 30 minutes.
// SPEC SHEET
Built from the ground up for phones held upright, laid out properly from small phones to tablets and foldables.
Drop us a line and we'll let you know when The Great Expanse is out. Press and creators are welcome too.