← ALL GAMES
WORKING TITLEA voxel fantasy RPG for PC

Project Teleran

Wake in a ring of standing stones with no memory and a rusty sword in the grass. Then fight, craft and quest your way back to who you were, alone or with friends.

  • IN DEVELOPMENT
  • WINDOWS PC
  • SOLO
  • CO-OP
  • DEDICATED SERVER

I / THE WAKING

You wake with nothing. Not even your name.

No pack, no gold, no past. Just the Wakestone Glade, a path north to the village of Ashford, and an elder who seems to know more than he says.

Your memories come back a piece at a time: from a stone that only speaks at night, a bandit's ledger, a green fire in the hills, and something waiting at the bottom of the Hollow.

NEW QUEST

Waking

"...Where am I? I can't remember... anything. There's a sword in the grass."
  • Take up the Rusty Sword
  • Follow the path north
  • Speak with Elder Rowan
THE FORGOTTEN ROAD+30 XP

II / EVERY HOUR

One town, from sunrise to storm

Day turns to night on the world's own clock. Lamps come on, windows glow, and weather rolls in on the wind. Drag across Ashford's plaza to turn the hours.

Ashford's plaza at sunrise Ashford's plaza at midday Ashford's plaza at sunset Ashford's plaza at night, lit by street lamps and glowing windows Ashford's plaza in the rain at night

III / PLAY TOGETHER

Alone, with friends, or on your own server

The same world runs all three ways, so a world you start alone can become your group's server later.

Solo

Your own world, hosted quietly on your PC. Same rules, same world, nothing cut.

Co-op

Open your world to friends and fight as a party of up to eight. Creatures grow tougher to match, and every player rolls their own loot, so nobody fights over drops.

Dedicated server

Run the world on its own with the dedicated server. It keeps the world going, saves it as it runs, and lets friends drop in whenever they like. Lock it with a password if you want to.

8players in a party
Yourspersonal loot for every player
1 worldsolo, hosted or on a server
Lockedan optional world password

IV / THE RPG

Roll the dice, swing the sword

Roll to attackReal-time fights, rolled fair. Tap the die.

Build your character

Six abilities bought with points, eighteen skills, feats at levels 4 and 8, and a background you uncover in the story. A recommended build gets you playing in seconds.

Real-time, rolled fair

Every blow rolls a d20 against Armor Class. Low rolls glance for half damage and a natural 20 always crits, so nothing simply misses. Dash, jump, and read the telegraphs.

Classes and powers

Start as an Adventurer: sword, bow, Charge, Mend and Spark. Spend points on powers like Rally, Shield Bash and Whirl. More classes, beginning with the Mage, open past level 10.

Bosses with a plan

Attacks marked on the ground before they land, phases that change the fight, and an enrage if you take too long. Bring friends: every one of them gets a share of the loot.

Talk your way through

Skill checks that matter. Talk the tollman off the King's Road with Persuasion, Deception or Intimidation, or deal with the bandit chief the hard way.

A world that's alive

Rabbits bolt, wolves hunt in packs, bears mind their own business until you don't. Swim the river against its current and climb to the high places.

Turn the world

Spin the camera all the way round to see behind every wall. Step inside a house and its roof lifts away.

Secrets and a fogged map

The map fills in as you explore. Hidden caches, a secret in the old quarry, and side quests for the people who live there.

Gather, craft and trade

Seven professions, open to every character and all running to level 10. Better materials make better gear, and the best recipes are found in the world, not bought. Charisma even gets you a better price at the merchants.

  • MiningCopper to ward-iron, smelted into bars
  • LoggingOak, yew and silverbark
  • SmithingBlades, mail, rings and charms at the anvil
  • WoodworkingBows, staves and shields
  • LeatherworkingCaps, boots and armour from the hunt
  • TailoringWool, linen and bog-silk robes
  • CookingStews and feasts that heal and buff

V / THE FIRST JOURNEY

From the glade to the Hollow

A main story that carries you from level 1 to 10, with side quests and secrets along the way.

  1. LV1

    Waking

    A rusty sword in the Wakestone Glade, and a path north to Ashford.

  2. LV1

    A Roof and a Meal

    Marta at the Sleeping Stag wants rabbit for the pot. The rabbits have other plans.

  3. LV2

    The Hunter's Lesson

    Aldric's wolves, and the grey old pack leader they follow.

  4. LV2

    What the Stones Remember

    A stone that only speaks at night.

    A memory returns
  5. LV3

    Goblin Trouble

    Scouts in the woods, a camp, and a totem that needs burning.

  6. LV4

    Toll on the King's Road

    Talk your way past the bridge, or go through the bandit chief.

    Your choice
  7. LV4

    A Name in the Ledger

    The bandit kept records. One of them is about you.

    A memory returns
  8. LV5

    Word from the Watch

    East, to the cliffs and a cave mouth nobody uses.

  9. LV6

    Tools for the Dark

    Bone from the quarry's restless dead, for a blade that burns.

  10. LV7

    The Shaman's Fire

    A green fire in the hills that shouldn't burn at all.

    A memory returns
  11. LV8

    Into the Hollow

    An old mine, three ward stones, and the miner who stayed behind.

  12. LV9

    The Hollow Warden

    What waits at the bottom, and the last of what you lost.

    Boss

...and past level 10, something more.

VII / THE LEDGER

At a glance

Built from scratch on our own engine, with our own tools for making its world.

TITLE
Project Teleran (working title)
GENRE
Voxel fantasy action RPG
PLAY
Solo · co-op · dedicated server
PARTY
Up to 8 players
RULES
d20, in real time
CAMERA
Top-down, turns all the way round
PLATFORM
Windows PC
STATUS
In development
DEVELOPER
Shadow Development

Want a seat at the table?

Drop us a line and we'll tell you when Project Teleran is ready to play. Press and creators are welcome too.

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